OR (and this is where my work comes in)
You can let these tokens be exchangeable, and let other people turn them into things that are valuable in other contexts. Then the collectors of these tokens can use them or trade them, and they're effective as an incentive.
The reason the latter is preferred imo is manyfold, but I'll highlight two. First, as soon as things have value, people will start trading them, and there's nothing you can do beyond huge amounts of expensive moderation to stop them. Games have been dealing with this for decades. Second, you get a ton of work from other people helping you out, which also serves to incentivize early adoption.
I could wax poetically about tokens and value all day so I'll stop here. I look forward to discussing further on the call tomorrow.
Thanks for writing this up! It's so interesting how similar this idea is mechanically to how I wanted my Nineum Tokens to work. The reciprocity is such an important concept.
Here are some general thoughts and questions.
Your system in a computing sense is a permissions and rewards system. The former uses your tokens to allow users to perform actions in the system like teaching, and certifying learning. The latter incentivizes the teaching via the reciprocal tokens. These two I get.
But you have this concept of debt, which I get metaphorically, but haven't seen system requirements for. Is your expectation that the system handle this debt some how? By revoking tokens or something?
The permissions side I get and have built. The rewards side I've also built, but I don't get how you have rewards. You say, "I do not yet see a need nor an opportunity to exchange SODOTO token, though they could be used a tickets for access to other places and events and opportunities." So if these tokens aren't exchangeable, and don't do anything, what's the point in having them?
This section: "NOTE: Fiat currency is used for exchanging value, generally related to property or labor. I am unclear where the creation of value or the creation of knowledge is recognized with fiat currency. > The creation of currency is done by banks though the loaning of currency at interest caluclated to be greater than the risk of not having the newly printed currency returned. Since the new currency was made out of thin air, I fail to see the risk other than the cost of transferring accounting and collecting."
is an interesting inclusion given what I just wrote about currency, lol. I'm going to guess it came from some prior doc, but I'll still respond. Currency doesn't create any value, it acts as a medium of exchange between people in a marketplace who want to trade things that they value. The creation of value comes from people believing things have value. Sometimes people agree that a thing has value, and sometimes they don't. That's why you make a marketplace so the people who share value can find each other.
In the case of these reciprocal tokens, it could be the case that you build some behavior for them within your system that gives them value, and thus makes them effective as an incentive.